/*
 * Globals.cpp
 *
 *  Created on: Jan 1, 2014
 *      Author: nick
 */

#include "Globals.h"

//The surfaces
SDL_Surface *dot = new SDL_Surface();
SDL_Surface *screen = new SDL_Surface();
SDL_Surface *tileSheet = new SDL_Surface();

Sprite *tiles[TOTAL_TILES];

//Sprite from the tile sheet
SDL_Rect * clips[TILE_SPRITES];

//The event structure
SDL_Event event;

//The camera
SDL_Rect * camera = new SDL_Rect { 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT };
